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» An Evaluation of Current High-Performance Networks
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GROUP
2009
ACM
15 years 11 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ACIIDS
2009
IEEE
122views Database» more  ACIIDS 2009»
15 years 11 months ago
How to Maximize User Satisfaction Degree in Multi-service IP Networks
—Bandwidth allocation is a fundamental problem in communication networks. With current network moving towards the Future Internet model, the problem is further intensified as net...
Huy Anh Nguyen, Tam Van Nguyen, Deokjai Choi
TMC
2010
152views more  TMC 2010»
15 years 2 months ago
On Multihop Distances in Wireless Sensor Networks with Random Node Locations
—Location and intersensor distance estimations are important functions for the operation of wireless sensor networks, especially when protocols can benefit from the distance info...
Serdar Vural, Eylem Ekici
ADHOCNETS
2009
Springer
15 years 11 months ago
MeshMAC: Enabling Mesh Networking over IEEE 802.15.4 through Distributed Beacon Scheduling
Although IEEE 802.15.4 is being considered as a promising standard for low-cost low-power Wireless Sensor Networks (WSNs), several issues in the specification are still open. One o...
Panneer Muthukumaran, Rodolfo de Paz Alberola, Ros...
LCN
2008
IEEE
15 years 10 months ago
Managing energy use in a network with a new SNMP Power State MIB
— Energy consumption has become a major factor in the total cost of ownership (TCO) of IT equipment. The power state of IT equipment is effectively “invisible” to the network...
Francisco Blanquicet, Kenneth J. Christensen