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INTETAIN
2005
Springer
14 years 27 days ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
CHI
2005
ACM
14 years 7 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
VRST
2000
ACM
13 years 11 months ago
Interaction, imagination and immersion some research needs
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Thomas B. Sheridan
HAPTICS
2008
IEEE
14 years 1 months ago
A Palm-Worn Haptic Display for Bimanual Operations in Virtual Environments
We propose a wearable haptic display that indicates the pressure and vibration on the palm for bimanual operations in virtual reality environments. This system aims to provide the ...
Kouta Minamizawa, Sho Kamuro, Naoki Kawakami, Susu...
TVCG
2010
205views more  TVCG 2010»
13 years 5 months ago
Estimation of Detection Thresholds for Redirected Walking Techniques
—In immersive virtual environments (IVEs) users can control their virtual viewpoint by moving their tracked head and by walking through the real world. Usually, movements in the ...
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald...