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TVCG
2012
182views Hardware» more  TVCG 2012»
11 years 11 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
HAPTICS
2009
IEEE
13 years 6 months ago
Wind display device for locomotion interface in a virtual environment
This paper describes development of a wind display system for the TreadPort virtual environment locomotion interface, which is cumulatively known as the TreadPort Active Wind Tunn...
Sandip D. Kulkarni, Charles Fisher, Eric R. Pardyj...
JUCS
2008
134views more  JUCS 2008»
13 years 8 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre
MVA
2000
132views Computer Vision» more  MVA 2000»
13 years 8 months ago
Human Face Image Creation for Virtual Space Teleconferencing Using Camera Input Images
Since the human face plays an important role in man-to-man communication, systems enabling distant users to communicate while viewing each others' face have been demanded. Re...
Hajime Sato, Nobuyoshi Terashima, Hideyoshi Tomina...
ISCAPDCS
2004
13 years 10 months ago
Pushmepullyou: The Reality of Interaction with Shared Objects in Networked Walk-in Displays
This paper investigates the reality of shared manipulation of objects between users in distributed walkin displays and presents solutions to address the effects of constraints of ...
David J. Roberts, Oliver Otto, Robin Wolff