This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
The requirement to change scale frequently is common to many 2D and 3D applications. Users must “zoom in” to examine details and “zoom out” to appreciate the context. This...
A new method for 3D rigid motion estimation is derived under the most general assumption that the measurements are corrupted by inhomogeneous and anisotropic, i.e., heteroscedasti...
Recent evidence on the performance benefits of expanding targets during manual pointing raises a provocative question: Can a similar effect be expected for eye gaze interaction? W...
A novel input device called the Rockin’Mouse is described and evaluated. The Rockin’Mouse is a four degree-of-freedom input device that has the same shape as a regular mouse e...
Ravin Balakrishnan, Thomas Baudel, Gordon Kurtenba...