This paper explains SAMO, an educational game for Spanish orthography. The game is an evolution of MITO, which was evaluated with real students. Using information obtained from th...
Cristina Carmona, David Bueno, Miguel A. Jim&eacut...
However utilizing rich, interactive solutions can make learning more effective and attractive, scenarioand game-based educational resources on the web are not widely used. Creatin...
: The success of any learning environment is determined by the degree to which there is adequate alignment among eight critical factors: 1) goals, 2) content, 3) instructional desi...
The need for contextually rich educational experiences in construction education has led researchers to explore alternatives using gaming and simulation environments. The work don...
Student involvement in Humanitarian Free and Open Source Software (HFOSS) projects holds the potential to provide a rich education experience to undergraduates. This paper discuss...
Gregory W. Hislop, Heidi J. C. Ellis, Ralph A. Mor...