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IJCNN
2008
IEEE
14 years 3 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
AGILEDC
2007
IEEE
14 years 3 months ago
The Growth of an Agile Coach Community at a Fortune 200 Company
Adopting Agile takes courage, perseverance, and continued reinforcement. To meet these needs, a community of Agile Coaches organically emerged at Capital One to provide support an...
Kara Silva, Chris Doss
IDEAL
2007
Springer
14 years 2 months ago
PINCoC : A Co-clustering Based Approach to Analyze Protein-Protein Interaction Networks
A novel technique to search for functional modules in a protein-protein interaction network is presented. The network is represented by the adjacency matrix associated with the und...
Clara Pizzuti, Simona E. Rombo
LPNMR
2007
Springer
14 years 2 months ago
Using Answer Sets to Solve Belief Change Problems
We describe BE, an implemented system for solving belief change problems in the presence of actions. We illustrate how we can use BE to compute the result of belief progression, be...
Aaron Hunter, James P. Delgrande, Joel Faber
IRI
2006
IEEE
14 years 2 months ago
Environment as support for simplification, reuse and integration of processes in spatial MAS
The development of solutions to complex problems requires finding answers to several questions which are obstacles on the road leading to the solution. To perpetuate progress, the...
Denis Payet, Rémy Courdier, Nicolas S&eacut...