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IE
2007
13 years 10 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
FPLAY
2008
13 years 10 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
BCSHCI
2007
13 years 10 months ago
Identifying web usability problems from eye-tracking data
Eye-tracking research is increasingly used to supplement usability tests in both commercial and academic practice. However, while there has been research into links between eyetra...
Claudia Ehmke, Stephanie Wilson
LREC
2010
225views Education» more  LREC 2010»
13 years 10 months ago
An Automatic System for Summarization and Information Extraction of Legal Information
Abstract. This paper presents an information system for legal professionals that integrates natural language processing technologies such as text classification and summarization. ...
Emmanuel Chieze, Atefeh Farzindar, Guy Lapalme
EUSFLAT
2007
122views Fuzzy Logic» more  EUSFLAT 2007»
13 years 10 months ago
Supporting Consumer Decision by Fuzzy Revealed Preference in Online Sales
This paper deals with a model of decision– making in two stages. In the first stage from a set of expertises one chooses the most rational ones, while in the second stage one o...
Irina Georgescu, Xuemei Qiu, Ranran Lin