The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
Eye-tracking research is increasingly used to supplement usability tests in both commercial and academic practice. However, while there has been research into links between eyetra...
Abstract. This paper presents an information system for legal professionals that integrates natural language processing technologies such as text classification and summarization. ...
This paper deals with a model of decision– making in two stages. In the first stage from a set of expertises one chooses the most rational ones, while in the second stage one o...