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IE
2007
13 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
NORDICHI
2004
ACM
14 years 22 days ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman
ISPASS
2005
IEEE
14 years 27 days ago
Partitioning Multi-Threaded Processors with a Large Number of Threads
Today’s general-purpose processors are increasingly using multithreading in order to better leverage the additional on-chip real estate available with each technology generation...
Ali El-Moursy, Rajeev Garg, David H. Albonesi, San...
CONTEXT
2001
Springer
13 years 11 months ago
A Connectionist-Symbolic Approach to Modeling Agent Behavior: Neural Networks Grouped by Contexts
A recent report by the National Research Council (NRC) declares neural networks “hold the most promise for providing powerful learning models”. While some researchers have expe...
Amy E. Henninger, Avelino J. Gonzalez, Michael Geo...
CHB
2011
183views more  CHB 2011»
12 years 11 months ago
Towards an ICT-based psychology: E-psychology
Cognitive science is the scientific domain which studies, analyses, simulates and infers for various aspects, functions and procedures of human mentality such as, thinking, logic, ...
Athanasios Drigas, Lefteris Koukianakis, Yannis Pa...