We present an advanced multimedia infrastructure that integrates continuous real-time media streams within the WWW. This new service architecture focuses on advanced facilities fo...
DTA (Decoupled Threaded Architecture) is designed to exploit fine/medium grained Thread Level Parallelism (TLP) by using a distributed hardware scheduling unit and relying on exi...
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Synchronous Data Flow Graphs (SDFGs) have proved to be a very successful tool for modeling, analysis and synthesis of multimedia applications targeted at both single- and multiproc...
Amir Hossein Ghamarian, Marc Geilen, Twan Basten, ...
Multimedia applications usually have throughput constraints. An implementation must meet these constraints, while it minimizes resource usage and energy consumption. The compute in...