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AAAI
1996
13 years 9 months ago
ReCognition and Critiquing of Erroneous Agent Actions
Anagent can performerroneous actions. Despite such errors, one might want to understand what the agent tried to achieve. Suchunderstanding is important, for example, in intelligen...
Ole J. Mengshoel, David C. Wilkins
CHI
2006
ACM
14 years 8 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary
UAIS
2008
185views more  UAIS 2008»
13 years 7 months ago
Facial movement analysis in ASL
In the age of speech and voice recognition technologies, sign language recognition is an essential part of ensuring equal access for deaf people. To date, sign language recognition...
Christian Vogler, Siome Goldenstein
AMDO
2006
Springer
13 years 11 months ago
Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models
The ability to detect and track human heads and faces in video sequences is useful in a great number of applications, such as human-computer interaction and gesture recognition. Re...
Fadi Dornaika, Javier Orozco, Jordi Gonzàle...
CHI
2004
ACM
14 years 8 months ago
Presiding over accidents: system direction of human action
As human-computer interaction becomes more closely modeled on human-human interaction, new techniques and strategies for human-computer interaction are required. In response to th...
Jeffrey Heer, Nathaniel Good, Ana Ramirez, Marc Da...