Anagent can performerroneous actions. Despite such errors, one might want to understand what the agent tried to achieve. Suchunderstanding is important, for example, in intelligen...
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
In the age of speech and voice recognition technologies, sign language recognition is an essential part of ensuring equal access for deaf people. To date, sign language recognition...
The ability to detect and track human heads and faces in video sequences is useful in a great number of applications, such as human-computer interaction and gesture recognition. Re...
As human-computer interaction becomes more closely modeled on human-human interaction, new techniques and strategies for human-computer interaction are required. In response to th...
Jeffrey Heer, Nathaniel Good, Ana Ramirez, Marc Da...