Sciweavers

336 search results - page 4 / 68
» An Extensible State Machine Pattern for Interactive Applicat...
Sort
View
ICMLA
2009
13 years 4 months ago
The Neuro Slot Car Racer: Reinforcement Learning in a Real World Setting
This paper describes a novel real-world reinforcement learning application: The Neuro Slot Car Racer. In addition to presenting the system and first results based on Neural Fitted...
Tim C. Kietzmann, Martin Riedmiller
SIGSOFT
2006
ACM
14 years 7 months ago
Scenarios, goals, and state machines: a win-win partnership for model synthesis
Models are increasingly recognized as an effective means for elaborating requirements and exploring designs. For complex systems, model building is far from an easy task. Efforts ...
Christophe Damas, Bernard Lambeau, Axel van Lamswe...
VLDB
2002
ACM
110views Database» more  VLDB 2002»
13 years 6 months ago
Extending an ORDBMS: The StateMachine Module
Extensibility is one of the mayor benefits of object-relational database management systems. We have used this system property to implement a StateMachine Module inside an object-...
Wolfgang Mahnke, Christian Mathis, Hans-Peter Stei...
JUCS
2006
185views more  JUCS 2006»
13 years 7 months ago
The Berlin Brain-Computer Interface: Machine Learning Based Detection of User Specific Brain States
We outline the Berlin Brain-Computer Interface (BBCI), a system which enables us to translate brain signals from movements or movement intentions into control commands. The main co...
Benjamin Blankertz, Guido Dornhege, Steven Lemm, M...
JOT
2007
94views more  JOT 2007»
13 years 6 months ago
A Typing Scheme for Behavioural Models
State machines can be used to specify the behaviour of objects in a system by describing the relationships between the states of the object and its ability to respond to events pr...
Ashley T. McNeile, Nicholas Simons