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» An HCI Approach to Computing in the Real World
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UIST
2010
ACM
13 years 5 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
CHI
2010
ACM
14 years 1 months ago
Game-y information graphics
In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
Nicholas Diakopoulos
HCI
2009
13 years 5 months ago
YVision: A General Purpose Software Composition Framework
Abstract. Expectations for the industry of Human Computer Interaction are much higher today than they were ten or even five years ago. Innovative solutions to sense and gather info...
Antão Almada, Gonçalo Lopes, Andr&ea...
AUTONOMICS
2008
ACM
13 years 9 months ago
MWM: a map-based world model for wireless sensor networks
A prominent functionality of a Wireless Sensor Network (WSN) is environmental monitoring. For this purpose the WSN creates a model for the real world by using abstractions to pars...
Abdelmajid Khelil, Faisal Karim Shaikh, Brahim Aya...
DIS
2004
Springer
13 years 11 months ago
Generating AVTs Using GA for Learning Decision Tree Classifiers with Missing Data
Abstract. Attribute value taxonomies (AVTs) have been used to perform AVT-guided decision tree learning on partially or totally missing data. In many cases, user-supplied AVTs are ...
Jinu Joo, Jun Zhang 0002, Jihoon Yang, Vasant Hona...