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» An HCI Approach to Computing in the Real World
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CVPR
2005
IEEE
14 years 10 months ago
Complex 3D Shape Recovery Using a Dual-Space Approach
This paper presents a novel method for reconstructing complex 3D objects with unknown topology using silhouettes extracted from image sequences. This method exploits the duality p...
Chen Liang, Kwan-Yee Kenneth Wong
PERCOM
2003
ACM
14 years 7 months ago
BASE - A Micro-Broker-Based Middleware for Pervasive Computing
Pervasive computing environments add a multitude of additional devices to our current computing landscapes. Specialized embedded systems provide sensor information about the real ...
Christian Becker, Gregor Schiele, Holger Gubbels, ...
HPDC
1998
IEEE
14 years 5 days ago
Matchmaking: Distributed Resource Management for High Throughput Computing
Conventional resource management systems use a system model to describe resources and a centralized scheduler to control their allocation. We argue that this paradigm does not ada...
Rajesh Raman, Miron Livny, Marvin H. Solomon
IWEC
2004
13 years 9 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
SIGMOD
2010
ACM
239views Database» more  SIGMOD 2010»
14 years 22 days ago
Computing label-constraint reachability in graph databases
Our world today is generating huge amounts of graph data such as social networks, biological networks, and the semantic web. Many of these real-world graphs are edge-labeled graph...
Ruoming Jin, Hui Hong, Haixun Wang, Ning Ruan, Yan...