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» An Host-Target Environment for Real Time Image Processing
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JFR
2007
144views more  JFR 2007»
15 years 3 months ago
Real-Time SLAM with Octree Evidence Grids for Exploration in Underwater Tunnels
We describe a Simultaneous Localization and Mapping (SLAM) method for a hovering underwater vehicle that will explore underwater caves and tunnels, a true three dimensional (3D) e...
Nathaniel Fairfield, George Kantor, David Wettergr...
156
Voted
CBSE
2008
Springer
15 years 5 months ago
Ada-CCM: Component-Based Technology for Distributed Real-Time Systems
: This paper proposes a technology for the development of distributed real-time component-based applications, which takes advantage of the features that Ada offers for the developm...
Patricia López Martínez, José...
173
Voted
GAMEON
2003
15 years 4 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
122
Voted
ICIP
1999
IEEE
16 years 5 months ago
Video Sequence Learning and Recognition Via Dynamic Som
Information contained in the video sequences is crucial for an autonomous robot or a computer to learn and respond to its surrounding environment. In the past, robot vision is mai...
Qiong Liu, Yong Rui, Thomas S. Huang, Stephen E. L...
MVA
1992
140views Computer Vision» more  MVA 1992»
15 years 4 months ago
Background Image Generation by Cooperative Parallel Processing Under Severe Outdoor Condition
This paper proposes a system for the background image generation by cooperative parallel processingunder the severe outdoor environmental conditions, which are ever changing in na...
Katsunori Inoue, Wonchan Seo