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PRESENCE
1998
74views more  PRESENCE 1998»
13 years 7 months ago
The Reality of Experience: Gibson's Way
This paper considers some rst principles that might provide a basis for an objective science of experience (presence or immersion). Dimensions that are considered include classica...
John M. Flach, John G. Holden
IAT
2009
IEEE
14 years 2 months ago
Intelligent Crawling in Virtual Worlds
—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
Josh Eno, Susan Gauch, Craig W. Thompson
CACM
2000
108views more  CACM 2000»
13 years 7 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
GW
2003
Springer
146views Biometrics» more  GW 2003»
14 years 21 days ago
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
ICDE
2007
IEEE
142views Database» more  ICDE 2007»
14 years 1 months ago
Database Virtualization: A New Frontier for Database Tuning and Physical Design
Resource virtualization is currently being employed at all levels of the IT infrastructure to improve provisioning and manageability, with the goal of reducing total cost of owner...
Ahmed A. Soror, Ashraf Aboulnaga, Kenneth Salem