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AGENTS
2001
Springer
15 years 8 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
SIGIR
2000
ACM
15 years 8 months ago
Structured translation for cross-language information retrieval
The paper introduces a query translation model that re ects the structure of the cross-language information retrieval task. The model is based on a structured bilingual dictionary...
Ruth Sperer, Douglas W. Oard
DIGITALCITIES
2000
Springer
15 years 8 months ago
Experiments in the Digital 'Engineering City Oulu'
The paper outlines results of feasibility experiments with new functions for a local version of the digital city, performed under a collective name 'Engineering City Oulu'...
Lech Krzanik, Minna Mäkäräinen
UIST
1999
ACM
15 years 8 months ago
Sketching with Projective 2D Strokes
Freehand sketching has long had appeal as an artistic medium for conceptual design because of its immediacy in capturing and communicating design intent and visual experience. We ...
Osama Tolba, Julie Dorsey, Leonard McMillan
ICRA
1999
IEEE
146views Robotics» more  ICRA 1999»
15 years 8 months ago
Planning Tracking Motions for an Intelligent Virtual Camera
We consider the problem of automatically generating viewpoint motions for a virtual camera tracking a moving target. Given the target's trajectory, we plan the motion of a ca...
Tsai-Yen Li, Tzong-Hann Yu
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