The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
The paper introduces a query translation model that re ects the structure of the cross-language information retrieval task. The model is based on a structured bilingual dictionary...
The paper outlines results of feasibility experiments with new functions for a local version of the digital city, performed under a collective name 'Engineering City Oulu'...
Freehand sketching has long had appeal as an artistic medium for conceptual design because of its immediacy in capturing and communicating design intent and visual experience. We ...
We consider the problem of automatically generating viewpoint motions for a virtual camera tracking a moving target. Given the target's trajectory, we plan the motion of a ca...