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» An Integrated Agent for Playing Real-Time Strategy Games
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ATAL
2007
Springer
14 years 1 months ago
Reinforcement learning in extensive form games with incomplete information: the bargaining case study
We consider the problem of finding optimal strategies in infinite extensive form games with incomplete information that are repeatedly played. This problem is still open in lite...
Alessandro Lazaric, Jose Enrique Munoz de Cote, Ni...
AAMAS
2002
Springer
13 years 7 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
IJCAI
2003
13 years 9 months ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel
AAAI
2010
13 years 7 months ago
Beyond Equilibrium: Predicting Human Behavior in Normal-Form Games
It is standard in multiagent settings to assume that agents will adopt Nash equilibrium strategies. However, studies in experimental economics demonstrate that Nash equilibrium is...
James R. Wright, Kevin Leyton-Brown
ECAI
2004
Springer
14 years 1 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz