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CGF
2007
165views more  CGF 2007»
15 years 4 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
JAIR
2008
135views more  JAIR 2008»
15 years 4 months ago
On Similarities between Inference in Game Theory and Machine Learning
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two dom...
Iead Rezek, David S. Leslie, Steven Reece, Stephen...
DAC
2000
ACM
16 years 5 months ago
Code compression for low power embedded system design
erse approaches at all levels of abstraction starting from the physical level up to the system level. Experience shows that a highlevel method may have a larger impact since the de...
Haris Lekatsas, Jörg Henkel, Wayne Wolf
SIGGRAPH
1999
ACM
15 years 8 months ago
Direct Illumination with Lazy Visibility Evaluation
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
David Hart, Philip Dutré, Donald P. Greenbe...
CVPR
2012
IEEE
13 years 6 months ago
A learning based deformable template matching method for automatic rib centerline extraction and labeling in CT images
The automatic extraction and labeling of the rib centerlines is a useful yet challenging task in many clinical applications. In this paper, we propose a new approach integrating r...
Dijia Wu, David Liu, Zoltan Puskas, Chao Lu, Andre...