Abstract. Over the past years, a number of increasingly expressive languages for modelling constraint and optimisation problems have evolved. In developing a strategy to ease the c...
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
We describe a program called SketchIT that transforms a single sketch of a mechanical device into multiple families of new designs. It represents each of these families with a &qu...
Thomas F. Stahovich, Randall Davis, Howard E. Shro...
Liveness properties in concurrent systems are, informally, those properties that stipulate that something good eventually happens during execution. In order to prove that a given ...
Discovery of graphical models is NP-hard in general, which justifies using heuristics. We consider four commonly used heuristics. We summarize the underlying assumptions and anal...