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AAAI
2006
15 years 5 months ago
Behaviosites: Manipulation of Multiagent System Behavior through Parasitic Infection
In this paper we present the Behaviosite Paradigm, a new approach to coordination and control of distributed agents in a multiagent system, inspired by biological parasites with b...
Amit Shabtay, Zinovi Rabinovich, Jeffrey S. Rosens...
AAAI
2006
15 years 5 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
AAAI
2006
15 years 5 months ago
Decision Tree Methods for Finding Reusable MDP Homomorphisms
straction is a useful tool for agents interacting with environments. Good state abstractions are compact, reuseable, and easy to learn from sample data. This paper and extends two...
Alicia P. Wolfe, Andrew G. Barto
AIPS
2006
15 years 5 months ago
Plan Stability: Replanning versus Plan Repair
The ultimate objective in planning is to construct plans for execution. However, when a plan is executed in a real environment it can encounter differences between the expected an...
Maria Fox, Alfonso Gerevini, Derek Long, Ivan Seri...
AIPS
2006
15 years 5 months ago
Predictive Planning for Supply Chain Management
Supply chains are ubiquitous in the manufacturing of many complex products. Traditionally, supply chains have been created through the intricate interactions of human representati...
David Pardoe, Peter Stone