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» An Intelligent User Interface oriented to non-expert users
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VIP
2003
13 years 10 months ago
Face and Body Gesture Recognition for a Vision-Based Multimodal Analyzer
For the computer to interact intelligently with human users, computers should be able to recognize emotions, by analyzing the human’s affective state, physiology and behavior. I...
Hatice Gunes, Massimo Piccardi, Tony Jan
EMNLP
2009
13 years 6 months ago
Active Learning by Labeling Features
Methods that learn from prior information about input features such as generalized expectation (GE) have been used to train accurate models with very little effort. In this paper,...
Gregory Druck, Burr Settles, Andrew McCallum
ACMACE
2011
ACM
12 years 9 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
JASIS
1998
172views more  JASIS 1998»
13 years 8 months ago
Speech Recognition for a Digital Video Library
The standard method for making the full content of audio and video material searchable and is to annotate it with humangenerated meta-data that describes the content in a way that...
Michael J. Witbrock, Alexander G. Hauptmann
KI
2004
Springer
14 years 2 months ago
SmartWeb: Mobile Applications of the Semantic Web
Abstract Recent progress in mobile broadband communication and semantic web technology is enabling innovative internet services that provide advanced personalization and localizati...
Wolfgang Wahlster