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CHI
2010
ACM
14 years 2 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
14 years 28 days ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
AROBOTS
2004
114views more  AROBOTS 2004»
13 years 7 months ago
Integration of a Rehabilitation Robotic System (KARES II) with Human-Friendly Man-Machine Interaction Units
In this paper, we report some important results of design and evaluation of a wheelchair-based robotic arm system, named as KARES II (KAIST Rehabilitation Engineering Service Syste...
Zeungnam Bien, Myung Jin Chung, Pyung Hun Chang, D...
MM
2005
ACM
107views Multimedia» more  MM 2005»
14 years 1 months ago
Spatio-temporal quality assessment for home videos
Compared with the video programs taken by professionals, home videos are always with low-quality content resulted from lack of professional capture skills. In this paper, we prese...
Tao Mei, Cai-Zhi Zhu, He-Qin Zhou, Xian-Sheng Hua
IROS
2008
IEEE
171views Robotics» more  IROS 2008»
14 years 2 months ago
Biomimetic grasp planning for cortical control of a robotic hand
— In this paper we outline a grasp planning system designed to augment the cortical control of a prosthetic arm and hand. A key aspect of this task is the presence of on-line use...
Matei T. Ciocarlie, Samuel T. Clanton, M. Chance S...