We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
We consider a heterogeneous swarm consisting of aerial and wheeled robots. We present a system that enables spatially targeted communication. Our system enables aerial robots to e...
Nithin Mathews, Anders Lyhne Christensen, Eliseo F...
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
This paper attempts to articulate the general role of infrastructure for multi-agent systems (MAS), and why infrastructure is a particularly critical issue if we are to increase th...