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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 2 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
UIST
1993
ACM
14 years 1 months ago
Animation: From Cartoons to the User Interface
: User interfaces are often based on static presentations, a model ill suited for conveying change. Consequently, events on the screen frequently startle and confuse users. Cartoon...
Bay-Wei Chang, David Ungar
ECML
2007
Springer
14 years 1 months ago
Ensembles of Multi-Objective Decision Trees
Abstract. Ensemble methods are able to improve the predictive performance of many base classifiers. Up till now, they have been applied to classifiers that predict a single target ...
Dragi Kocev, Celine Vens, Jan Struyf, Saso Dzerosk...
CGI
2009
IEEE
14 years 1 months ago
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in...
Tony McLoughlin, Robert S. Laramee, Eugene Zhang
3DPVT
2004
IEEE
316views Visualization» more  3DPVT 2004»
14 years 1 months ago
A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...