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» An Interactive Graphics Display Architecture
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SIGCOMM
2009
ACM
14 years 3 months ago
Self management of a mobile thin client service
Mobile thin client computing is an enabler for the execution of demanding applications from mobile handhelds. In thin client computing, the application is executed on remote serve...
Lien Deboosere, Bert Vankeirsbilck, Pieter Simoens...
ICCSA
2005
Springer
14 years 2 months ago
Implementing Immersive Clustering with VR Juggler
Abstract. The last advances in commodity hardware have allowed users of immersive visualization to create high-performance systems using a set of interconnected computers. These sy...
Aron Bierbaum, Patrick Hartling, Pedro Morillo, Ca...
ACSAC
2004
IEEE
14 years 1 months ago
Visualizing Enterprise-Wide Security (VIEWS)
This paper discusses VIEWS, a specification for building diagrams that describe the security features of systems. The authors' recent experience with providing security archi...
J. J. Brennan, Mindy Rudell, Donald B. Faatz, Cars...
SIGGRAPH
2010
ACM
14 years 1 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
SI3D
2006
ACM
14 years 3 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger