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» An Interactive Graphics Display Architecture
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WSCG
2003
170views more  WSCG 2003»
13 years 10 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
CONCURRENCY
1998
115views more  CONCURRENCY 1998»
13 years 9 months ago
Falcon: On-line monitoring for steering parallel programs
Abstract Advances in high performance computing, communications, and user interfaces enable developers to construct increasingly interactive high performance applications. The Falc...
Weiming Gu, Greg Eisenhauer, Karsten Schwan, Jeffr...
EGITALY
2006
13 years 10 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
GAMEON
2003
13 years 10 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
MICRO
2008
IEEE
137views Hardware» more  MICRO 2008»
14 years 3 months ago
Tradeoffs in designing accelerator architectures for visual computing
Visualization, interaction, and simulation (VIS) constitute a class of applications that is growing in importance. This class includes applications such as graphics rendering, vid...
Aqeel Mahesri, Daniel R. Johnson, Neal C. Crago, S...