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» An Interactive Graphics Display Architecture
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AVI
1998
13 years 10 months ago
SIAMOA: a system for visual programming, program visualisation and debugging
ABSTRACT. The paper presents SIAMOA, a system dedicated for design, debugging and visualisation of algorithms. It combines elements of an algorithm visualisation system and an envi...
Frederic Van de Veire, Przemyslaw Szmal, Jaroslaw ...
DIGRA
2005
Springer
14 years 2 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
GRAPHITE
2003
ACM
14 years 2 months ago
Real-time image based lighting in software using HDR panoramas
We present a system allowing real-time image based lighting based on HDR panoramic images. The system performs time-consuming diffuse light calculations in a preprocessing step, w...
Jonas Unger, Magnus Wrenninge, Mark Ollila
SIGGRAPH
1995
ACM
14 years 24 days ago
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate...
Bruce Blumberg, Tinsley A. Galyean
HCI
2009
13 years 7 months ago
Social-Technical Tools for Collaborative Sensemaking and Sketching
Sensemaking is a deliberate effort to understand events or information, and a sketch is an exploratory graphic composition of a concept or observation. Within the architecture doma...
James Sullivan, Meredith Banasiak, Christopher Mes...