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» An Interactive Graphics Display Architecture
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HCI
2007
13 years 9 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
ISMAR
2003
IEEE
14 years 1 months ago
Interactive Mediated Reality
Mediated reality describes the concept of filtering our vision of reality, typically using a head-mounted video mixing display. We can redefine this idea in a more constructive ...
Raphael Grasset, Jean-Dominique Gascuel, Dieter Sc...
ISMAR
2007
IEEE
14 years 2 months ago
A Wide Field-of-view Head Mounted Projective Display using Hyperbolic Half-silvered Mirrors
The development of a wide field-of-view (FOV) head mounted display (HMD) has been a technological challenge for decades. Previous HMDs tackled this problem using multiple display ...
Kiyoshi Kiyokawa
VRCAI
2006
ACM
14 years 1 months ago
A foveal inset for large display environments
We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display reso...
Oliver G. Staadt, Benjamin A. Ahlborn, Oliver Krey...
ETRA
2000
ACM
102views Biometrics» more  ETRA 2000»
14 years 5 days ago
Evaluating variable resolution displays with visual search: task performance and eye movements
Gaze-contingent variable resolution display techniques allocate computational resources for image generation preferentially to the area around the center of gaze where visual sens...
Derrick Parkhurst, Eugenio Culurciello, Ernst Nieb...