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» An Interactive Graphics Display Architecture
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VISUALIZATION
2002
IEEE
14 years 23 days ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
3DIM
2007
IEEE
14 years 2 months ago
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sheldon Andrews, Jochen Lang
TABLETOP
2007
IEEE
14 years 2 months ago
Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus
Many digital tabletop systems have a graphical user interface (GUI) that features context (or pop-up) menus. While linear and pie menus are commonly used for direct pen and touch ...
Daniel Leithinger, Michael Haller
TOG
2008
145views more  TOG 2008»
13 years 7 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
ISCC
2008
IEEE
254views Communications» more  ISCC 2008»
14 years 2 months ago
Mesh Topology Viewer (MTV): an SVG-based interactive mesh network topology visualization tool
—This paper discusses wireless mesh network topology visualization tools and their requirements. It presents an interactive tool for visualizing mesh network topologies. The prop...
Rafael De T. Valle, Diego G. Passos, Célio ...