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» An Interactive Graphics Display Architecture
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SIGGRAPH
1994
ACM
13 years 11 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
TEI
2012
ACM
277views Hardware» more  TEI 2012»
12 years 3 months ago
FoldMe: interacting with double-sided foldable displays
In this paper, we present a novel device concept that features double-sided displays which can be folded using predefined hinges. The device concept enables users to dynamically a...
Mohammadreza Khalilbeigi, Roman Lissermann, Wolfga...
PG
2003
IEEE
14 years 1 months ago
Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination al...
Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goe...
MUM
2005
ACM
107views Multimedia» more  MUM 2005»
14 years 1 months ago
Retargeting vector animation for small displays
We present a method that preserves the recognizability of key object interactions in a vector animation. The method allows an artist to author an animation once, and then output i...
Vidya Setlur, Yingqing Xu, Xuejin Chen, Bruce Gooc...
SIGGRAPH
2010
ACM
13 years 11 months ago
NETRA: interactive display for estimating refractive errors and focal range
We introduce an interactive, portable, and inexpensive solution for estimating refractive errors in the human eye. While expensive optical devices for automatic estimation of refr...
Vitor F. Pamplona, Ankit Mohan, Manuel M. Oliveira...