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ICRA
2010
IEEE
183views Robotics» more  ICRA 2010»
15 years 26 days ago
The Bielefeld anthropomorphic robot head "Flobi"
A robot's head is important both for directional sensors and, in human-directed robotics, as the single most visible interaction interface. However, designing a robot's h...
Ingo Lütkebohle, Frank Hegel, Simon Schulz, M...
TVCG
2011
144views more  TVCG 2011»
14 years 10 months ago
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior
—The goal of our work is to develop a programmatically controlled peer to bicycle with a human subject for the purpose of studying how social interactions influence road-crossing...
Sabarish Babu, Timofey Grechkin, Benjamin Chihak, ...
CGF
2011
14 years 6 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
ASPLOS
2012
ACM
13 years 10 months ago
Understanding modern device drivers
Device drivers are the single largest contributor to operating-system kernel code with over 5 million lines of code in the Linux kernel, and cause significant complexity, bugs an...
Asim Kadav, Michael M. Swift
TVCG
2012
182views Hardware» more  TVCG 2012»
13 years 5 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
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