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ICRA
2010
IEEE
183views Robotics» more  ICRA 2010»
13 years 8 months ago
The Bielefeld anthropomorphic robot head "Flobi"
A robot's head is important both for directional sensors and, in human-directed robotics, as the single most visible interaction interface. However, designing a robot's h...
Ingo Lütkebohle, Frank Hegel, Simon Schulz, M...
TVCG
2011
144views more  TVCG 2011»
13 years 5 months ago
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior
—The goal of our work is to develop a programmatically controlled peer to bicycle with a human subject for the purpose of studying how social interactions influence road-crossing...
Sabarish Babu, Timofey Grechkin, Benjamin Chihak, ...
CGF
2011
13 years 2 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
ASPLOS
2012
ACM
12 years 6 months ago
Understanding modern device drivers
Device drivers are the single largest contributor to operating-system kernel code with over 5 million lines of code in the Linux kernel, and cause significant complexity, bugs an...
Asim Kadav, Michael M. Swift
TVCG
2012
182views Hardware» more  TVCG 2012»
12 years 1 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
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