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VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
13 years 1 days ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
ACMDIS
2004
ACM
14 years 1 months ago
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
Toolkits and other tools have dramatically reduced the time and technical expertise needed to design and implement graphical user interfaces (GUIs) allowing high-quality, iterativ...
Johnny C. Lee, Daniel Avrahami, Scott E. Hudson, J...
CHI
2009
ACM
14 years 9 months ago
Exploring effectiveness of physical metaphor in interaction design
One direction of the emerging paradigm of interface design is the use of physical metaphors, the adoption of physical phenomenon from the real world with physical principles such ...
Sang-Su Lee, Woohun Lee
CHI
2005
ACM
14 years 8 months ago
Smart sinks: real-world opportunities for context-aware interaction
Can implicit interaction with a computer easily drive useful interface improvements in physical world settings? This paper presents a case study presenting multiple such context-a...
Leonardo Bonanni, Ernesto Arroyo, Chia-Hsun Lee, T...
ACMACE
2007
ACM
14 years 11 days ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek