Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer vision have not utilized the full storytelling or performance potential of these environments. Our aim is to produce an environment that can create a space for redefining the conventions of comics, performance, film, photography, and animation. In relation to that, we are exploring the design problems that can arise when computer vision technology is contextualized in an interactive story telling environment. Categories and Subject Descriptors H.5.2 [Information Interfaces and Presentation]: User Interfaces input devices and strategies, interaction styles; I.5.4 [Pattern Recognition] Application - Computer Vision; J.5 [Arts and Humanities]: Fine arts, Performing arts. General Terms Design, Human Factors Keywords Tangible interface, direct manipulation, interactive video installation, full body interaction, ge...