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» An Interactive Mixed Reality Framework for Virtual Humans
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141
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VRST
2004
ACM
15 years 9 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
124
Voted
GI
2004
Springer
15 years 9 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath
142
Voted
ACMDIS
2000
ACM
15 years 8 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
127
Voted
ATAL
2006
Springer
15 years 7 months ago
Learning empathy: a data-driven framework for modeling empathetic companion agents
Affective reasoning plays an increasingly important role in cognitive accounts of social interaction. Humans continuously assess one another's situational context, modify the...
Scott W. McQuiggan, James C. Lester
ACMACE
2008
ACM
15 years 5 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin