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» An Interactive Mixed Reality Framework for Virtual Humans
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ACMDIS
2000
ACM
14 years 3 days ago
A Dimension Space for the Design of Interactive Systems within their Physical Environments
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physica...
T. C. Nicholas Graham, Leon Watts, Gaëlle Cal...
HAPTICS
2007
IEEE
14 years 2 months ago
Evaluation of Human Performance with Kinematic and Haptic Errors
In teleoperation systems, link flexion results in kinematic errors, such that the position mapping between the master motion and slave motion is not correct. For haptic feedback ...
Tomonori Yamamoto, Allison M. Okamura
SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
HAPTICS
2005
IEEE
14 years 1 months ago
Medical Training Simulation for Palpation of Subsurface Tumor Using HIRO
Multi-fingers haptic device that enables multiple point of contact is essential for medical education. There is a strong need for palpation training in the detection of subsurface...
M. Osama Alhalabi, Vytautas Daniulaitis, Haruhisa ...
HAPTICS
2007
IEEE
14 years 2 months ago
Human Performance in a Knob-Turning Task
Knob turning is a common task that should influence the design of human-machine interfaces such as prosthetic arms, teleoperated robots, and virtual environments. This study exam...
Netta Gurari, Allison M. Okamura