We present a new approach for evaluating a protein’s simulated trajectory via time-based haptic feedback. Molecular-scale trajectories are highly dynamic and thus pose new deman...
In previous papers, a passive control implementation structure is proposed for mechanical systems interacting with physical environments. The proposed implementation structure enf...
This paper presents a multi-agent framework designed to simulate synthetic humans that properly balance task oriented and social behaviors. The work presented in this paper focuses...
Francisco Grimaldo, Miguel Lozano, Fernando Barber
Geometric (proxy-based) haptic rendering algorithms are widely used in impedance-type haptic rendering. Such methods are useful for developing complex virtual environment because ...
To make optimal use of distributed virtual environments (DVEs), we must understand and quantify the effects that latency has on user performance. Although the effects of visual la...