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MM
2004
ACM
117views Multimedia» more  MM 2004»
14 years 29 days ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
JCST
2010
122views more  JCST 2010»
13 years 6 months ago
Harmonic Field Based Volume Model Construction from Triangle Soup
Surface triangle meshes and volume data are two commonly used representations of digital geometry. Converting from triangle meshes to volume data is challenging, since triangle mes...
Chao-Hui Shen, Guo-Xin Zhang, Yu-Kun Lai, Shi-Min ...
VIS
2007
IEEE
199views Visualization» more  VIS 2007»
14 years 8 months ago
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
Abstract-This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The resulting meshes consist of triangles...
Miriah Meyer, Robert M. Kirby, Ross Whitaker
TOG
2002
212views more  TOG 2002»
13 years 7 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
ISBI
2004
IEEE
14 years 8 months ago
Volumetric Harmonic Brain Mapping
Brain surface conformal mapping research has been successful and this motivates our more general investigation of 3D volumetric brain harmonic mapping. By transforming the full 3D...
Yalin Wang, Xianfeng Gu, Tony F. Chan, Paul M. Tho...