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» An Introduction to Collective Intelligence
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AIIDE
2008
14 years 17 days ago
Learning to be a Bot: Reinforcement Learning in Shooter Games
This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique wh...
Michelle McPartland, Marcus Gallagher
ATAL
2003
Springer
14 years 3 months ago
A Catalog of Biologically-Inspired Primitives for Engineering Self-Organization
Abstract. The Amorphous Computing project is aimed at developing programming methodologies for systems composed of vast numbers of locallyinteracting, identically-programmed agents...
Radhika Nagpal
AAAI
2006
13 years 11 months ago
Slashpack: An Integrated Tool for Gathering and Managing Hypertext Data
Many interesting Web-based AI problems require the ability to collect, store and process large text datasets. To address this problem, we have developed Slashpack, an integrated t...
Christopher H. Brooks, Monica Agarwal, Jason Endo,...
AAAI
2006
13 years 11 months ago
Classification Spanning Private Databases
In this paper, we study the classification problem involving information spanning multiple private databases. The privacy challenges lie in the facts that data cannot be collected...
Ke Wang, Yabo Xu, Rong She, Philip S. Yu
AIED
2011
Springer
13 years 1 months ago
Causal Modeling of User Data from a Math Learning Environment with Game-Like Elements
We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versio...
Dovan Rai, Joseph E. Beck