We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
The aim of this work is to learn a shape prior model
for an object class and to improve shape matching with the
learned shape prior. Given images of example instances,
we can le...
This paper addresses the problem of bit allocation among frames in a predictively encoded video sequence. Finding optimal solutions to this problem potentially requires making an ...
Yegnaswamy Sermadevi, Jun Chen, Sheila S. Hemami, ...
In this paper, we present a BPM (Bézier Patch Mapping) algorithm which generates a strictly non-self-overlapping structured quadrilateral grid in a given four-sided planar region...
We present a new hybrid BDD and SAT-based algorithm for model checking. Our algorithm is based on backward search, where each pre-image computation consists of an efficient All-SA...