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DIGRA
2005
Springer
14 years 1 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
DRM
2003
Springer
14 years 26 days ago
Experiences with the enforcement of access rights extracted from ODRL-based digital contracts
In this paper, we present our experiences concerning the enforcement of access rights extracted from ODRL-based digital contracts. We introduce the generalized Contract Schema (Co...
Susanne Guth, Gustaf Neumann, Mark Strembeck
SIGGRAPH
2010
ACM
14 years 4 days ago
Street slide: browsing street level imagery
Systems such as Google Street View and Bing Maps Streetside enable users to virtually visit cities by navigating between immersive 360◦ panoramas, or bubbles. The discrete moves...
Johannes Kopf, Billy Chen, Richard Szeliski, Micha...
VISUALIZATION
1997
IEEE
13 years 12 months ago
GADGET: goal-oriented application design guidance for modular visualization environments
Modular Visualization Environments (MVEs) have recently been regarded as the de facto standard for scientific data visualization, mainly due to adoption of visual programming sty...
Issei Fujishiro, Yuriko Takeshima, Yoshihiko Ichik...
SI3D
1992
ACM
13 years 11 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...