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ICRA
2005
IEEE
105views Robotics» more  ICRA 2005»
14 years 2 months ago
A New Approach to the Use of Edge Extremities for Model-based Object Tracking
— This paper presents a robust model-based visual tracking algorithm that can give accurate 3D pose of a rigid object. Our tracking algorithm uses an incremental pose update sche...
Youngrock Yoon, Akio Kosaka, Jae Byung Park, Avina...
ICPR
2008
IEEE
14 years 3 months ago
Monocular video foreground segmentation system
This paper proposes an automatic foreground segmentation system based on Gaussian mixture models and dynamic graph cut algorithm. An adaptive perpixel background model is develope...
Xiaoyu Wu, Yangsheng Wang, Xiaolong Zheng
SIGGRAPH
1998
ACM
14 years 24 days ago
Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions
We present an efficient algorithm for visibility sorting a set of moving geometric objects into a sequence of image layers which are composited to produce the final image. Inste...
John M. Snyder, Jed Lengyel
3DIM
2011
IEEE
12 years 8 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
EUROCAST
2007
Springer
159views Hardware» more  EUROCAST 2007»
14 years 14 days ago
Ant Colony Optimization for Model Checking
Abstract Model Checking is a well-known and fully automatic technique for checking software properties, usually given as temporal logic formulas on the program variables. Most of m...
Enrique Alba, J. Francisco Chicano