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» An adaptive performance modeling tool for GPU architectures
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FCCM
2011
IEEE
331views VLSI» more  FCCM 2011»
13 years 16 days ago
Synthesis of Platform Architectures from OpenCL Programs
—The problem of automatically generating hardware modules from a high level representation of an application has been at the research forefront in the last few years. In this pap...
Muhsen Owaida, Nikolaos Bellas, Konstantis Dalouka...
ICASSP
2009
IEEE
14 years 3 months ago
A split quaternion nonlinear adaptive filter
A split quaternion learning algorithm for the training of nonlinear finite impulse response filters for the modelling of hypercomplex signals is proposed. A rigorous derivation ...
Bukhari Che Ujang, Clive Cheong Took, Alek Kavcic,...
PLDI
1995
ACM
14 years 9 days ago
EEL: Machine-Independent Executable Editing
EEL (Executable Editing Library) is a library for building tools to analyze and modify an executable (compiled) program. The systems and languages communities have built many tool...
James R. Larus, Eric Schnarr
AIIDE
2009
13 years 6 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
MOBIHOC
2006
ACM
14 years 8 months ago
Performance analysis of mobility-assisted routing
Traditionally, ad hoc networks have been viewed as a connected graph over which end-to-end routing paths had to be established. Mobility was considered a necessary evil that inval...
Thrasyvoulos Spyropoulos, Konstantinos Psounis, Ca...