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UIST
2006
ACM
14 years 2 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
PDP
2005
IEEE
14 years 2 months ago
Memory Bandwidth Aware Scheduling for SMP Cluster Nodes
Clusters of SMPs are becoming increasingly common. However, the shared memory design of SMPs and the consequential contention between system processors for access to main memory c...
Evangelos Koukis, Nectarios Koziris
CSCW
2004
ACM
14 years 1 months ago
Towards dynamic collaboration architectures
In this paper, we introduce the concept of dynamically changing between centralized, replicated, and hybrid collaboration architectures. It is implemented by providing users a fun...
Goopeel Chung, Prasun Dewan
TVCG
2010
161views more  TVCG 2010»
13 years 6 months ago
Origamizing Polyhedral Surfaces
—This paper presents the first practical method for “origamizing” or obtaining the folding pattern that folds a single sheet of material into a given polyhedral surface with...
Tomohiro Tachi
WWW
2004
ACM
14 years 9 months ago
Mining models of human activities from the web
The ability to determine what day-to-day activity (such as cooking pasta, taking a pill, or watching a video) a person is performing is of interest in many application domains. A ...
Mike Perkowitz, Matthai Philipose, Kenneth P. Fish...