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ISMAR
2006
IEEE
14 years 2 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
MM
2005
ACM
160views Multimedia» more  MM 2005»
14 years 2 months ago
Putting active learning into multimedia applications: dynamic definition and refinement of concept classifiers
The authors developed an extensible system for video exploitation that puts the user in control to better accommodate novel situations and source material. Visually dense displays...
Ming-yu Chen, Michael G. Christel, Alexander G. Ha...
FGR
1996
IEEE
198views Biometrics» more  FGR 1996»
14 years 29 days ago
Towards 3D hand tracking using a deformable model
In this paper we rst describe how we have constructed a 3D deformable Point Distribution Model of the human hand, capturing training data semi-automatically from volume images via...
Tony Heap, David Hogg
UIST
1993
ACM
14 years 26 days ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
EKAW
2008
Springer
13 years 10 months ago
Principles for Knowledge Engineering on the Web
With the advent of the Web and the efforts towards a Semantic Web the nature of knowledge engineering has changed drastically. In this position paper we propose four principles fo...
Guus Schreiber