Sciweavers

53 search results - page 9 / 11
» An empirical framework for designing social products
Sort
View
ICSE
2011
IEEE-ACM
13 years 7 hour ago
Using software evolution history to facilitate development and maintenance
Much research in software engineering have been focused on improving software quality and automating the maintenance process to reduce software costs and mitigating complications ...
Pamela Bhattacharya
CHI
2004
ACM
14 years 9 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
ETS
2002
IEEE
150views Hardware» more  ETS 2002»
13 years 8 months ago
Assessing group learning and shared understanding in technology-mediated interaction
Without shared understanding, hardly any group learning takes place. Though much has been written about the essence of shared understanding, less is known about how to assess the ...
Ingrid Mulder, Janine Swaak, Joseph Kessels
CRITICAL
2005
13 years 10 months ago
A manifesto for the performative development of ubiquitous media
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...
UMUAI
2010
105views more  UMUAI 2010»
13 years 7 months ago
Towards personality-based user adaptation: psychologically informed stylistic language generation
Conversation is an essential component of social behavior, one of the primary means by which humans express intentions, beliefs, emotions, attitudes and personality. Thus the deve...
François Mairesse, Marilyn A. Walker