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DIMEA
2008
176views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Designing GUI for the user configuration of pervasive awareness applications
The vision of Pervasive and Ubiquitous Computing promises that our future environments will be furnished with an increasing number of computationally augmented artifacts. Conseque...
Eleni Romoudi, Theodosia Fokidou
ECIS
2004
13 years 9 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
IUI
1998
ACM
13 years 12 months ago
U-TEL: A Tool for Eliciting User Task Models from Domain Experts
Eliciting user-task models is a thorny problem in modelbased user interface design, and communicating domainspecific knowledge from an expert to a knowledge engineer is a continui...
R. Chung-Man Tam, David Maulsby, Angel R. Puerta
CHI
2006
ACM
14 years 8 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
TOOLS
1998
IEEE
13 years 12 months ago
Modeling Dynamic Component Interfaces
In this paper we adopt a component model based on object-oriented systems, introducing the concepts of components and their structure. A component consists of a dynamically changi...
Franz Huber, Andreas Rausch, Bernhard Rumpe