Three types of representation are typically produced during the User Interface (UI) development life cycle: a conceptual representation holding the models used for elaborating a UI...
— We present an interface for controlling mobile robots that combines aspects of graphical trajectory specification and state-based programming. This work is motivated by common...
Junaed Sattar, Anqi Xu, Gregory Dudek, Gabriel Cha...
The development of electronic commerce or electronic business systems (EC/EB systems) is subject to different conditions than the development of conventional software systems. Thu...
In recent years, real world objects have been used to reflect information previously shown on the computer screen. While most earlier efforts have required significant developer...
D. Scott McCrickard, David Wrighton, Dillon Busser...
: User’s perception of product, by essence subjective, is a major topic in marketing and industrial design. Many methods, based on users’ tests, are used so as to characterise ...