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CHI
2006
ACM
14 years 8 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
BCSHCI
2008
13 years 9 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
DIGITALCITIES
2000
Springer
13 years 12 months ago
Experiments in the Digital 'Engineering City Oulu'
The paper outlines results of feasibility experiments with new functions for a local version of the digital city, performed under a collective name 'Engineering City Oulu'...
Lech Krzanik, Minna Mäkäräinen
DL
1999
Springer
121views Digital Library» more  DL 1999»
13 years 12 months ago
Does Zooming Improve Image Browsing?
We describe an image retrieval system we built based on a Zoomable User Interface (ZUI). We also discuss the design, results and analysis of a controlled experiment we performed o...
Tammara T. A. Combs, Benjamin B. Bederson
ISMAR
2005
IEEE
14 years 1 months ago
Augmented Foam: A Tangible Augmented Reality for Product Design
Computer Aided Design applications have become designers’ inevitable tools for expressing and simulating innovative ideas and concepts. However, replacing traditional materials ...
Woohun Lee, Jun Park