In this paper we examine the relationship between emergent social network characteristics in a computer-supported collaborative learning course and locus of control. An emergent c...
Michael Stefanone, Jeffrey T. Hancock, Geri Gay, A...
The Virtual Company educational scenario engages students in a professional setting for working and learning. Students are enabled to develop competencies that are derived from pro...
Howard Spoelstra, Vlad Posea, Jan van Bruggen, Rob...
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Application of Virtual Reality (VR) in training and education seems to give excellent promise in providing an alternative “real life” environment in situations where it is imp...
The large amount of information now available on the Web can play a prominent role in building a cooperative intelligent distance learning environment. We propose a system to prov...
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenb...