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FLAIRS
2007
13 years 11 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
HASE
1998
IEEE
14 years 1 months ago
Formal Specification in Collaborative Design of Critical Software Tools
Engineers use software tools to analyze designs for critical systems. Because important decisions are based on tool results, tools must provide valid modeling constructs; engineer...
David Coppit, Kevin J. Sullivan
ATAL
2010
Springer
13 years 10 months ago
Eclipse-based Prometheus design tool
The Prometheus Design Tool (PDT) is a graphical tool that is used to design a Multi-Agent System following the Prometheus Methodology. This paper describes the latest version of P...
Hongyuan Sun, John Thangarajah, Lin Padgham
AINA
2007
IEEE
14 years 1 months ago
On the Design of an Efficient Architecture for Supporting Large Crowds of Autonomous Agents
Crowd simulations require both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allo...
Miguel Lozano, Pedro Morillo, Juan M. Orduñ...
ECR
2002
95views more  ECR 2002»
13 years 9 months ago
Motivating Human-Agent Interaction: Transferring Insights from Behavioral Marketing to Interface Design
The understanding of consumer interaction with online EC Websites is one of the big current challenges for online marketers. The present paper investigates what drives and impedes...
Sarah Spiekermann, Corina Paraschiv